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Note: This article assumes "Sandalwood" Board. Screenshots are from KavidiKali Beta 1.0.
Last update: 29th July 2010.

KavidiKali is a board game from Kerala. The board used for KavidiKali has 25 cells in a 5x5 matrix form.

KavidiKali Board

KavidiKali board.

In the real world, 2 to 4 players can play KavidiKali at a time. In the flash game, A user can play against 1 to 3 virtual opponents (only one supported in Trial version, up to 3 supported in Full version) thus matching the number of players in the real world.

Each player has 4 pieces to play with. His/Her target is to take all the four pieces from the starting position outside the board (as shown in the board above) to the inner most circle following a specified path shown below.

Path for eath player's pieces

A player first makes a throw, he/she will get 1, 2, 3, 4 or 8 as the result of a throw (explained below), on getting 4, one piece can be taken to cell "1" from initial outside position. On getting 8, two pieces can be moved to cell "1" from outside position or, one piece can be moved from outside position to cell "1" and then moved 4 cells forward and placed in cell 5.

A player will not have any valid moves until he/she gets a 4 or 8 in a throw for the first time. After making a throw, if a player has valid moves, he/she will make the moves, if not, the next player gets his/her chance to make the throw in an anti clockwise order. i.e. the order will be RED, GREEN, BLUE, YELLOW, RED...

4 Kavidis are thrown together by a player to make a throw, the number of Kavidis that end up with flat face upwards will be the result of the throw, if all Kavidis end up with flat face downwards, the throw value will be 8.

This throw is "1"

This throw is "2"

kavidi up position
This throw is "3"
This throw is "4"

Kavidi down position Kavidi Down Position Kavidi Down Position Kavidi down position
This throw is "8"

A Piece can be moved "n" number of cells forward by a player where "n" is the result of the throw he/she made. If he/she is the first one to take all four of his/her pieces to cell 25, then he/she wins the game.

Bonus Throws are available in three cases.

1. When you throw a "4" you get one bonus throw.

2. When you throw an "8" you get one bonus throw.

3. When you cut an opponent's Piece you get one bonus throw.

So when one player throws "4" he/she will get a chance to throw again, and then if he/she throws "8" then one more chance is given and so on. Also if a Move by a player results in cutting an opponent's piece, then the player makes his/her bonus throw instead of letting the next player to make his/her throw.

Cutting is done by occupying a cell that is currently occupied by an opponent's piece, the piece that was "cut" will be moved out of the board to the initial position and that player will again need to get a "4" or "8" to bring that Piece back to the cell 1 or cell 5 in the board. A player cannot cut his/her own piece, and it is not allowed to move a piece to a cell that is already occupied by one's own piece.

Temple Cells are an exception to the cutting rule just explained above. A "Temple Cell" is marked by the "Shield" symbol. Cutting is not allowed in a "Temple Cell"; and also multiple pieces of the same player can be placed together in a "Temple Cell". Cell 1, Cell 5, Cell 9 and Cell 13 and the final destination Cell 25 are "Temple Cells".

Cutting an opponent's piece is essential to win the game. A player is allowed to enter the inner circle (i.e. from 16 to 17) only if he/she has cut at least one piece. The pieces of those players who have not cut any opponent pieces yet, will have to keep circling in the outer circle, i.e. from 16, they go to 1 and so on.

Good Luck to you for your next game; by the way, We would really appreciate your feedback on the game as well as the other content in this site, could you please spend a few minutes to share the same here.

Thank you very much.

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